SONGS OF SYX - HOW IT FEELS TO RULE
Younes Barakat Younes Barakat

SONGS OF SYX - HOW IT FEELS TO RULE

Plato once imagined a ruler who governed not through ambition or personal gain, but through knowledge. The philosopher king, a sovereign who understands the systems that sustain a society and shapes them wisely. Few games capture that fantasy of governance quite like Songs of Syx.

Read More
PROJECT ZOMBOID: A STATE OF EROSION
Younes Barakat Younes Barakat

PROJECT ZOMBOID: A STATE OF EROSION

For over a decade, Project Zomboid has cultivated one of the most demanding survival sandboxes in modern gaming. Developed by The Indie Stone, it built its reputation on fragility, realism, and a single blunt premise: this is how you died. The game never relied on spectacle. Its strength has always been systemic depth and slow, deliberate tension.

Read More
THE WAR IS AIRBORNE: A RETROSPECTIVE REVIEW OF FOXHOLE
Younes Barakat Younes Barakat

THE WAR IS AIRBORNE: A RETROSPECTIVE REVIEW OF FOXHOLE

For over seven years, Foxhole, developed by Siege Camp, has been running one of the most ambitious persistent war simulations in modern gaming. It does not chase spectacle or cinematic bombast like Helldivers 2 or Battlefield. Instead, it builds something slower, heavier, and far more systemic: a fully player-driven war where every rifle, shell, vehicle, and bunker originates from human labor somewhere along the production chain.

Read More
THE MARCH ON CYBERSTAN: HELLDIVERS 2 IN RETROSPECT
Younes Barakat Younes Barakat

THE MARCH ON CYBERSTAN: HELLDIVERS 2 IN RETROSPECT

Rather than reviewing Helldivers 2 as a launch phenomenon, this feels like the right time to reevaluate it as a living system, with two years of updates, controversy, balance changes and community driven narrative. This is a retroactive review of Helldivers 2, two years on. Assessing how it plays today and what it has become since launch.

Read More