Comic Con Denmark 2026
Comic Con Denmark 2026 brought fans of gaming, cosplay, film, and pop culture to Bella Center Copenhagen on November 7–8. PROC3SS attended the convention to explore what it offered gaming enthusiasts
Building a World Without Failure: An Interview With Luminids Creator Nick Jacob
“I think we've become accustomed to the idea that games need to punish players to keep them engaged. Whether that's losing progress, losing characters, managing constant threats or simply being told we've failed.”
EA Reportedly Sacrificed Mass Effect for Star Wars Battlefront III, Revealing the Cost of Corporate Consolidation
The closure of BioWare on October 21 marked the end of one of gaming's most influential role-playing studios, bringing more than three decades of development to an abrupt conclusion.
Deadlock Surpasses Team Fortress 2 as Valve's Next Multiplayer Giant Continues to Grow
Valve appears to have another multiplayer phenomenon on its hands. Deadlock, the studio's ambitious fusion of third-person hero shooter and multiplayer online battle arena, has surpassed Team Fortress 2's all-time concurrent player record on Steam…
Deadlock vs. Marvel Rivals: Two Different Visions of Competitive Gaming
The competitive multiplayer market has become increasingly crowded, with developers searching for ways to distinguish their games within an ecosystem dominated by established franchises and long-running communities.
Steam's Record-Breaking Revenue: Is PC Gaming Becoming Unstoppable?
Despite rising hardware costs and persistent concerns surrounding the affordability of PC gaming, Valve's Steam platform continues to demonstrate extraordinary commercial strength.
EA's $55 Billion Buyout: Who Really Owns the Future of Gaming?
Electronic Arts entered a new chapter in August 2026 when its acquisition by a consortium consisting of Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners was completed. The transaction, valued at approximately $55 billion…
The Death of Physical Games: Is Digital Ownership Becoming an Illusion?
The gradual disappearance of physical video games has been underway for more than a decade, but recent industry developments suggest that…
The Xbox Identity Crisis: Microsoft's Struggle to Define Its Gaming Future
With approximately 3,200 positions scheduled for elimination across the financial year and several studios moving toward independent or alternative ownership, the company acknowledged fundamental weaknesses in its gaming business.
GTA VI and the Economics of the Most Anticipated Game in History
Few entertainment products have commanded the kind of cultural attention surrounding Grand Theft Auto VI. Rockstar's decision to open pre-orders in June 2026 marked another milestone in a promotional campaign…
Summer Game Fest 2026: Has Gaming Become an Industry of Announcements?
The modern gaming industry has developed a peculiar relationship with anticipation. Every year, millions of players gather around livestreams to watch trailers for games they might not be able to play for several years
ALTERNATE REALITY GAMES - DIVING DEEPER
Alternate Reality Games occupy an unusual position within interactive media because they stretch the definition of what interaction itself means.
ALTERNATE REALITY GAMES - WHEN GAMING LEAVES THE SCREEN
An Alternate Reality Game, often abbreviated as ARG, is a form of interactive experience that extends beyond the boundaries of a single medium
Stop Killing Games - A simple breakdown
The “Stop Killing Games” initiative, driven in part by consumer advocacy efforts such as Stop Killing Games, emerged as a response to a growing frustration among players across Europe.
RAM PRICES - MODERN GAMING IN DANGER ?
Over the past few years, fluctuations in memory pricing have started to matter more than players might realize. As costs rise or stabilize, manufacturers are forced to make decisions that directly impact performance, longevity, and accessibility.
LOST IN TRANSLATION - HOW GAMES CHANGE ACROSS LANGUAGES
Localization is often treated as a technical step. Text is translated, voice lines are recorded, menus are adjusted, and the game is considered ready for a new audience.
PARADOX INTERACTIVE AND THE ECONOMICS OF ENDLESS DLC
Few studios have tied their identity so closely to a business model as Paradox Interactive. Over the past decade, the company has built a reputation not only for grand strategy games, but for how those games evolve after release.
DEADLOCK IS A GAME MADE BY VALVE
It is rare for a closed beta to outperform a fully released competitor, yet Deadlock has been doing exactly that. Despite limited access, invite-only entry, and almost no traditional marketing push, the game has already surpassed Marvel Rivals in active player counts…
THE TRUTH BEHIND A GREAT REMAKE
Remakes are often judged on what is easiest to see. Graphics, animations, voice acting, modern controls. A side by side comparison quickly forms, and the conversation tends to stay at that level, where fidelity becomes…
CRIMSON DESERT AND THE PROBLEM OF MODERN REVIEWERS
Few games have carried as much expectation as Crimson Desert in recent years. Years of trailers, technical showcases, and promises of scale built it up into something close to a flagship release. When early impressions and scores finally dropped, the reaction was immediate and split.